Making slick menus with the Roblox Snap UI Library
I've been messing around with the roblox snap ui library for a few weeks now, and it's honestly changed how I look at front-end work in Studio. We all know the drill: you start a project with these big ideas for a clean, modern interface, but three hours later you're still wrestling with UDim2 values and wondering why your frame won't just stay where it's supposed to. It's a classic Roblox developer struggle that usually ends in a lot of frustration and a UI that looks "good enough" but doesn't really feel right. ...